I’m a graphic designer with a background in tech and corporate design, along with earlier experience creating more expressive campaigns in the public sector. Over the years, I’ve built a strong foundation in structured systems and thoughtful, problem-solving design.
Lately, I’ve been expanding into more playful, expressive work, combining research, structure, and clarity with bold visuals and creative exploration. I enjoy working at the intersection of strategy and expression, and I’m comfortable delivering both clean, functional design and more expressive, imaginative outcomes.
For me, great design should help solve problems and have fun doing it.
Outside of work, I’m a committee member on the branding team at Limit Break, a video game mentorship program. I also enjoy painting fantasy illustrations, with a focus on storytelling and world-building.